Commands commands and more commands
Hi friends!
Another quick devlog tonight as I get ready to release v0.1.2.
I’ve added so much to the game. First of all: you can now actually beat the game. The goal of the alpha right now is to get access to the Office Authentication Server, ID: office.auth. I’ve left a message there that’s pretty obvious once you reach it!
Next up: I finished the initial setup of nodes for the Office first floor. This includes 3 ROOM nodes (which are new), 4 SERVER nodes, 1 DEV node, 1 HUB node, and 1 AUTH node. You’ll also notice I’ve added some very basic cryptography. I really like cryptography and want it to play a role in the game, so definitely let me know how you feel about it if you’re passionate one way or the other.
I also did a ton of UI work. Most of it is invisible, but I’ve made things scale much better on high-resolution screens. I’ve also been working on scrolling behavior and clipboard support. Fun fact: getting the game to copy text to a user’s clipboard was a small nightmare, since I’m not the most experienced dev on earth — but I got it working. The new copy command is going to be especially useful for the cryptography parts of the game.
As mentioned in the last devlog, I added a cheat node. The dev (cheat) node is locked behind a password, and I’ll include a hint to it at the end of this devlog. You can cheat cycles, cores, and even unlock all nodes. This is purely for playtesters who need to jump around and test specific sections quickly. Speaking of which — I might set up a Discord for anyone interested in daily build testing. Right now it’s just me!
I’ve also added two big new commands: stopallcycles and listcycles.
-
stopallcyclesdoes exactly what you think — it shuts down every currently running cycle in the entire game. -
listcyclesgives you info about every active cycle process, including where it is and how much it’s generating.
There’s also a new prev command that lets you jump back to the last node you were on. It’s not a full history — it only goes back one step — but it’s super handy. I’m currently working on a home command too, which will let you set a personal home node and instantly return to it.
Oh, and I added offline progress! You now generate cycles even while the browser is closed and you’re offline. This might get nerfed to 8 hours in the future, but for now it pretends you’re always online and gives cycles for every second you’re away.
Last but not least (and I’m sure I forgot something):
I changed the naming schema for the network. The old format was TYPE-LOCATION-NUMBER. The new format is location.type.number — for example:
-
OLD:
SRV-OFFICE-01 -
NEW:
office.srv.1
I think it feels more IP-ish and readable.
Anyway, thanks for playing my game and reading my rambling little devlogs! The new build will be up in a few days — just doing some last-minute polish.
And as promised, here’s your hint:
WVcwNWVtRklUblJhVjNoelkzYzlQUT09
Nodeborne
A terminal based idle game!
| Status | In development |
| Author | PotentialNova |
| Tags | Casual, Idle, Incremental, No AI, Sci-fi |
| Languages | English |
More posts
- Version 0.1.2 Release!2 days ago
- Big Systems Day5 days ago
- Devlog: Actual Progression, Multi-Core Support, and Save Wipes (Sorry!)6 days ago

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