Nodeborne v0.2.0 Release!


Hey there!
Thanks for checking out this devlog. This build was a big one.  A lot of internal systems were expanded, and the world itself grew in some important ways. Rather than list everything (because the list is… enormous), here are the highlights.

 Navigation & Discovery

  • The help menu has been updated and expanded, making it much easier to understand available commands and systems.

  • A new map command has been added, allowing you to visualize what parts of the network you’ve unlocked and how nodes connect.

  • The connect system has been upgraded to work across multiple nodes, meaning you no longer need to manually hop through every intermediate location.

World Expansion

  • Roughly 40 new nodes and locations have been added to the game, significantly expanding the network to explore.

  • These new areas introduce more complexity in layout, locks, and power requirements, pushing progression systems further.

Power & Infrastructure

  • Power generation is now a real system.

  • You can generate power and route it to previously unpowered nodes, unlocking new paths and opportunities.

  • This adds a new layer of decision-making around expansion and resource management.

This update lays a lot of groundwork for future features, especially around large-scale network control, progression pacing, and system interdependence. There’s much more under the hood, but these changes should already start to reshape how the game feels moment-to-moment. 

I have also added another dev to the team to help with building new areas of the game, which should speed up development time greatly. 

And finally, I am interested in getting a small group of play testers together to give me more immediate feedback on builds.   If that sounds like something you're interested, you can join here to apply:
https://discord.gg/HdQGJvW9np

Thanks for reading!  Leave a comment on the itch page if you have feedback!

Files

Nodeborne v.0.2.0.zip Play in browser
6 hours ago

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